Portfolio

Personal Project (Competition Submission)

Developed in Flash 
Game Designer, Artist
Award: LG Casual Game Competition: 2nd Place Winner
Award: MSC Malaysia Kre8tif Award 2010: Finalist for Best Casual Games



Student Projects

Developed in Ogre3D
Project Lead, Game + Level + Combat Designer, UI Artist 
Award: MSC Malaysia Kre8tif Award 2010: Finalist for Best Visuals
[Click for details]



 
Paradox (2009)
(PC/Xbox 360)
Developed in XNA
Project Lead, Game + Level Designer, Artist
[Click for details]



Developed in Flash
Game Designer, Artist, Action Scripter (with guidance from lecturer)
Award: HSBC-WWF 'Save Our Tigers Interactive Game Contest': 3rd Place Winner
[Click for details] 



iOS Games (Unreleased)

 
Developed in Unity3D
Project Lead, Game Designer
[Click for details] 



Monkey Goin' Bananas (2011)
(iOS)
Developed in Unity3D
Project Lead, Game Designer
[Click for details]



Fly n' Pick (2005)
(8TV Malaysia) (Off-Air)
Developed in Flash
Junior Game Designer 



Moo Moo Saviour (2007)
(8TV Malaysia) (Off-Air)
Developed in Flash
Junior Game Designer



Armageddon (2008)
(ASTRO Malaysia) (Off-Air)
Developed in Flash
Game Designer



 
Jet Rammers (2008)
(ASTRO Malaysia) (Off-Air)
Developed in Flash
Game Designer



Strike Out (2008)
(ASTRO Malaysia) (Off-Air)
Developed in Flash
Game Designer

[Click for details] 



Student Projects (Prototype)
 
Bloom (2006)
(PC)
Developed in Flash



Black Bird (2009)
(PC)
Developed in Game Maker



Incomplete/Cancelled 

Langkasuka MMO (2008)
(PC) (MYGO Solutions)
Developed in Multiverse 
Game Designer




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